



This tutorial shows a workflow for rendering 3D scenes in separate passes and compositing these renderings for finer control. The 3D rendering will be done in Maya, using Mental Ray and its “mia_x_Passes” materials, that allow the output of all information used by the shader at render-time. The compositing of these renderings will be done in Nuke using OpenEXRs in a linear workflow.
Read MoreVeel mensen gaan naar de films kijken en proberen antrekelijke film kiezen met wat effecten. Matte painting zorgd dat de kijkers te vreden blijven en wat meer.
Aphex – Matte painting e compositing a Valle Giulia
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